By that theoretical standard, PoR has about 40 distinct "classes" and RD has more than 70.

Originally Posted by
Dinosaurshotgun
So am I the only one that likes to play Fire Emblem without resetting every time I lose a unit? It seems more like how it's intended to play and it's why I enjoyed Shadow Dragon (and why Radiant Dawn frustrated me so much). It also makes it feel more like a real war with casualties... there's something about missing a unit that adds emotion to the game. I kinda wish there was dialogue specific to missing certain units.
I do that sometimes. And I can think of one bit of dialog that changes to reflect a casualty: In RD, if Calill dies before Amy comes looking for her, Ranulf sympathetically lies that they'll reunite soon. In the meantime, Amy can use his furry belly as a pillow.