I expected you to restart much more on the last chapter, honestly. I suppose playing through Sacred Stones first helped you figure out the tactical importance of some units and a good idea of what to do(and what not to do) in the games.
Originally Posted by Lenore
I recall restarting a good amount(
roughly 20-30 or so while trying to figure out the order of the doors unlocking AND how to deal with them - Uhai, Ursula and the Reed brothers happened to be the worst for me) on that chapter, especially when I couldn't rearrange my units starting positions the traditional way. Nooo, I had to rearrange them in the order they showed up on the unit list, which I think that was stupid.
As Ark mentioned, you can't play something up that you didn't pursue.
The final boss takes extra damage from all the legendary weapons that Athos managed to carry all the way there. Think about the connection here(
The Sundering war) - though I suppose only Athos and Hector normally would be able to double the stupid thing, considering how heavy these weapons all are... and how Athos would be better off using Luna anyway. That's 30 damage every time.
Are you picking favorites in units in terms of appearance or personality?
Isn't Athos supposed to be there as a failsafe, just in case all your other units can't handle the overwhelming power of the units in the final chapter? I want to say you get something of this sort in every Fire Emblem game, though the only other parallel I can think of really is Path of Radiance(Kings).
Originally Posted by Ark
Admittedly, you're not quickly surrounded by very powerful units in several of the other FE games final chapters - as far as I can think of, anyway. Most of the other final chapters that come to mind give you several turns to prepare for such an event if it'd happen.
I mean, look at the guy. Capped magic, extreme proficiency in all the weapons he can use, and comes with two legendary weapons that he can use. Naturally, the game doesn't tell you to move the other legendary weapons off of him.
(I still like how Elibe's legendary weapons can break >_>)
They're very tactical units. Buffs or being able to act again are very valuable tools to a character, and something that's very underlooked by a lot of players. Giving a unit the power to move again in a game like this is amazingly powerful.
Originally Posted by Ark
Originally Posted by Agent Gold
The moment was entirely ruined for me because I had an A-level support between Eliwood and Ninian. Eliwood's character page STILL SHOWED AN A-SUPPORT WITH NINIAN EVEN AFTER THAT SCENE, telling me that something was up. I think this was intentional, considering "Ninian" becomes "Nils" gameplaywise, though I can see reason to this being very lazy programming. Either way, the surprise was ruined for me as well.
Not to mention the blatant Deus Ex Machina going on with Ninian's revival AND the... ugh. Yeah. Not fond of that plot device either. She just up and kills two dragons like it's nothing and leaves you to the last one, which, incidentally does a set amount of damage no matter how much armor/resistance you have. I believe it's intentionally set so that you will get two shotted at the best, and you have to go through ridiculous measures in order to dodge their attacks. The fact that Ninian was able to take out two of these dragons either is underplaying their power, or making Ninian into more of a Mary Sue.