
Originally Posted by
Lenore
Okay, so I finally finished FE7 for the first (but certainly not the last!) time.
I expected you to restart much more on the last chapter, honestly. I suppose playing through Sacred Stones first helped you figure out the tactical importance of some units and a good idea of what to do(and what not to do) in the games.
I recall restarting a good amount(roughly 20-30 or so while trying to figure out the order of the doors unlocking AND how to deal with them - Uhai, Ursula and the Reed brothers happened to be the worst for me
) on that chapter, especially when I couldn't rearrange my units starting positions the traditional way. Nooo, I had to rearrange them in the order they showed up on the unit list, which I think that was stupid.
As Ark mentioned, you can't play something up that you didn't pursue.
The final boss takes extra damage from all the legendary weapons that Athos managed to carry all the way there. Think about the connection here(The Sundering war
) - though I suppose only Athos and Hector normally would be able to double the stupid thing, considering how heavy these weapons all are... and how Athos would be better off using Luna anyway. That's 30 damage every time.
Are you picking favorites in units in terms of appearance or personality?

Originally Posted by
Ark
The final battle can be completely trivialized by Athos and his insane magic stat. Really, just make sure you have a decent staff user (and hey, Athos works) to Berserk enemy units (and I guess Warp and Rescue if you want faster completion or want to pull some units out of trouble).
Isn't Athos supposed to be there as a failsafe, just in case all your other units can't handle the overwhelming power of the units in the final chapter? I want to say you get something of this sort in every Fire Emblem game, though the only other parallel I can think of really is Path of Radiance(Kings).
Admittedly, you're not quickly surrounded by very powerful units in several of the other FE games final chapters - as far as I can think of, anyway. Most of the other final chapters that come to mind give you several turns to prepare for such an event if it'd happen.
I mean, look at the guy. Capped magic, extreme proficiency in all the weapons he can use, and comes with two legendary weapons that he can use. Naturally, the game doesn't tell you to move the other legendary weapons off of him.
(I still like how Elibe's legendary weapons can break >_>)

Originally Posted by
Ark
Ninian and Nils can either be the most useless units in the game, or if you decide to put some thought into using them, they can be some of the best. If you think ahead before sending them right into the field of battle, they can effectively double as another staff user, rescuer, or combatant and still maintain their flexibility as they don't have to commit to these roles. Also, Ninian and Nils have rings which can buff other units either through Ninian's Grace (+10 def and res) or Filla's Might (+10 atk). There are other rings, but those don't really matter unless you like avoid and crit, I guess.
They're very tactical units. Buffs or being able to act again are very valuable tools to a character, and something that's very underlooked by a lot of players. Giving a unit the power to move again in a game like this is amazingly powerful.

Originally Posted by
Agent Gold
I didn't want to mention this when you brought up the cutscene before, but I think they tried a bit too hard at something here and left an unintentional clue in what they did. In the scene where Ninian dies
, the text moves very slowly, automatically, and can't be skipped. They put every effort into having you focus on this moment so you can't miss it. When I saw this the first time, I thought, "Hmm, why are they driving this home so hard, especially when so many minor characters could have died by this point
? I wonder if she's going to be revived later
?" When the very next story dialogue sequence started with nothing but the words, "Ninian is dead.
", I thought, "Yep. Absolutely. I will bet you dollars to donuts that she will be revived later
."
So yeah, I kind of feel like hitting you over the head so hard with it was a tip off that they needed you to know this so they could do something with it later. And it does make it that much more annoying when you can't skip it on future playthroughs. ("Well, bro, we're at this scene again. So, how 'bout that [unrelated series here]?")
For me...
The moment was entirely ruined for me because I had an A-level support between Eliwood and Ninian. Eliwood's character page STILL SHOWED AN A-SUPPORT WITH NINIAN EVEN AFTER THAT SCENE, telling me that something was up. I think this was intentional, considering "Ninian" becomes "Nils" gameplaywise, though I can see reason to this being very lazy programming. Either way, the surprise was ruined for me as well.
Not to mention the blatant Deus Ex Machina going on with Ninian's revival AND the... ugh. Yeah. Not fond of that plot device either. She just up and kills two dragons like it's nothing and leaves you to the last one, which, incidentally does a set amount of damage no matter how much armor/resistance you have. I believe it's intentionally set so that you will get two shotted at the best, and you have to go through ridiculous measures in order to dodge their attacks. The fact that Ninian was able to take out two of these dragons either is underplaying their power, or making Ninian into more of a Mary Sue.