Page 18 of 58 FirstFirst ... 814151617181920212228 ... LastLast
Results 426 to 450 of 1429

Thread: Fire Emblem

  1. #426
    Self-Styled Hero
    The Fastest Agent Gold's Avatar
    Join Date
    Sunday, Sep 12 2010
    Location
    Twin Cities in Minnesota
    Posts
    1,470

    Re: Fire Emblem

    Hmm... That Lunatic difficulty is just vague enough to make me think it could be a big let down. Traditionally their idea of harder difficulty has been more enemies in the same places, stronger enemies in the same places, and less experience (which is offset by the fact that there are more enemies to get experience from). It hasn't, on the other hand, been adjusting enemy strategies to make you think about the mission in a new way--the most you typically get in this regard is rearranging enemy units a bit and adding a bandit who forces you to move toward treasure/villages more quickly.

    I'd love to see Lunatic difficulty mean "hard because it makes you think", but I'm sort of afraid Hard will mean "more enemies" and Lunatic will mean "more enemies than that".

    Just to give an example of what I'm thinking of, the difference between Eliwood and Hector's stories in FE7 is a good example of making you think about things differently. Adding flying units to enemy forces, placing aggressive bosses closer to you, and having some enemies charge before they're provoked come to mind. This is the sort of thing I'd like to see a Lunatic do.

  2. #427
    Tornado Remix Lightningdork
    Forum Moderator
    Lightningboalt's Avatar
    Join Date
    Monday, Mar 1 2010
    Location
    The Restaurant at the End of the Universe
    Posts
    2,610

    Re: Fire Emblem

    Quote Originally Posted by Agent Gold View Post
    Hmm... That Lunatic difficulty is just vague enough to make me think it could be a big let down. Traditionally their idea of harder difficulty has been more enemies in the same places, stronger enemies in the same places, and less experience (which is offset by the fact that there are more enemies to get experience from). It hasn't, on the other hand, been adjusting enemy strategies to make you think about the mission in a new way--the most you typically get in this regard is rearranging enemy units a bit and adding a bandit who forces you to move toward treasure/villages more quickly.

    I'd love to see Lunatic difficulty mean "hard because it makes you think", but I'm sort of afraid Hard will mean "more enemies" and Lunatic will mean "more enemies than that".

    Just to give an example of what I'm thinking of, the difference between Eliwood and Hector's stories in FE7 is a good example of making you think about things differently. Adding flying units to enemy forces, placing aggressive bosses closer to you, and having some enemies charge before they're provoked come to mind. This is the sort of thing I'd like to see a Lunatic do.
    I'm under the impression that Lunatic mode is the equivalent of Maniac mode from the Japanese versions of Path of Radiance (and Radiant Dawn?). I can't speak for exactly how they changed the gameplay, but looking into those changes would probably show some similar trends in what will happen.


    The newly released information on FE13 sounds pretty cool so far. I'm still not sure if I really like the art style all too much (still vastly superior to SD at least) but the other information is promising sounding. I do have to wonder if we'll be getting Tier 3 characters based on the 40 classes revelation... do remember though, this very well might just mean that we have some very broken down, basic first tiers (for example, instead of Cavalier as a single class, they pull a Radiant Dawn move and we get "Sword Knight", "Lance Knight", and so on... depending on what they do with Magic, that could also contribute to this inflated number if they had the primary triangle AND the anima triangle as well and we have things like Wind Mage, Fire Mage, Shaman, etc).

    The strategist class sounds interesting, I'm not sure how I feel about it but as long as they write them in effectively and not stupidly it has potential. Also I don't care that nonpermanent deaths are an option now, I'm never using it, I feel that its a property that makes FE unique and more interesting and without it the experience wouldn't be the same for me. Knowing the characters will permanently be gone if they lose all their HP promotes better strategy.
    Official BitForums Patron Deity
    Skiploom Adventures is still a thing! Click here to read it!

    If there's anything more important than my ego around, I want it caught and shot now
    Playstation 4: Making you feel emotions that you have never felt in real life.

  3. #428
    I whip my mane back and forth (again) Dinosaurshotgun's Avatar
    Join Date
    Monday, Mar 8 2010
    Location
    Under a very thin layer of water
    Posts
    2,797

    Re: Fire Emblem

    So am I the only one that likes to play Fire Emblem without resetting every time I lose a unit? It seems more like how it's intended to play and it's why I enjoyed Shadow Dragon (and why Radiant Dawn frustrated me so much). It also makes it feel more like a real war with casualties... there's something about missing a unit that adds emotion to the game. I kinda wish there was dialogue specific to missing certain units.

  4. #429
    Star Warrior
    Join Date
    Saturday, Oct 16 2010
    Location
    Washington, DC
    Posts
    873

    Re: Fire Emblem

    By that theoretical standard, PoR has about 40 distinct "classes" and RD has more than 70.

    Quote Originally Posted by Dinosaurshotgun View Post
    So am I the only one that likes to play Fire Emblem without resetting every time I lose a unit? It seems more like how it's intended to play and it's why I enjoyed Shadow Dragon (and why Radiant Dawn frustrated me so much). It also makes it feel more like a real war with casualties... there's something about missing a unit that adds emotion to the game. I kinda wish there was dialogue specific to missing certain units.
    I do that sometimes. And I can think of one bit of dialog that changes to reflect a casualty: In RD,
    if Calill dies before Amy comes looking for her, Ranulf sympathetically lies that they'll reunite soon. In the meantime, Amy can use his furry belly as a pillow.

  5. #430
    Sinking, falling, fallen Lord of the Arena Dynawing's Avatar
    Join Date
    Thursday, Mar 4 2010
    Location
    ...? Where, indeed?
    Posts
    1,879

    Re: Fire Emblem

    Yeah, if you take third tiers and then all those minor variations into account there'll be.. a really tiny amount of classes unless by over 40 they meant WAY over 40. It depends on what they're really defining as a class and then we have to take unique classes into account, whether a monster class would be one class, things like that. I guess the information isn't really that useful, but I hope it does mean they introdued some new standard classes.

    And I reset every time since even if it doesn't feel like the "way it should be played" (which it doesn't in my opinion) I think I'm just too attached or something.


    And yeah, I hope they handle this Lunatic difficulty well. It better not be like RD's hard mode, which amped the luck factors up by throwing tactical things like the weapon triangle and some terrain things out the window. And then they had the completely fake things like not letting you see enemymovement without counting.

    I know expecting a lot can be a bad thing but I'm still very hopeful they'll put that off well.

  6. #431
    Phonetics do wonders. Forum Moderator Eltrotraw's Avatar
    Join Date
    Monday, Mar 1 2010
    Location
    Long Beach, California
    Posts
    5,553

    Re: Fire Emblem

    Quote Originally Posted by Dynawing View Post
    Yeah, if you take third tiers and then all those minor variations into account there'll be.. a really tiny amount of classes unless by over 40 they meant WAY over 40. It depends on what they're really defining as a class and then we have to take unique classes into account, whether a monster class would be one class, things like that. I guess the information isn't really that useful, but I hope it does mean they introdued some new standard classes.
    Spoiler: Let's take a look 


    Quote Originally Posted by Dynawing View Post
    And I reset every time since even if it doesn't feel like the "way it should be played" (which it doesn't in my opinion) I think I'm just too attached or something.
    Also if you've invested a lot of time into it - "it" being the character that died.

    Quote Originally Posted by Dynawing View Post
    And yeah, I hope they handle this Lunatic difficulty well. It better not be like RD's hard mode, which amped the luck factors up by throwing tactical things like the weapon triangle and some terrain things out the window. And then they had the completely fake things like not letting you see enemymovement without counting.

    I know expecting a lot can be a bad thing but I'm still very hopeful they'll put that off well.
    Didn't they put a lot of faith into the biorythms on Hard mode? In that the player should be expected to monitor their unit's biorhythms and plan accordingly in tune with the enemy biorhythms as well?

    That was a pretty big factor on it too, as I recall.

    ALL SIGS MUST CONTAIN RAINBOW PUKE
    "Works" Thread || Youtube
    Check out FIREWORKS!, SKIPLOOM ADVENTURES, and CARTER'S MISADVENTURES, three webgames I've made through the Unity Game Engine.

  7. #432
    Things like that make me sick. Chiffon's Avatar
    Join Date
    Tuesday, Mar 2 2010
    Posts
    877

    Re: Fire Emblem

    More news!

    A trailer from the Nintendo Direct thing. Shows some battle sequences.
    The official Japanese site. There's not much yet, just the profiles for the protagonist and the My Unit (which shows some of the possible looks for it), and the trailer.

  8. #433
    Thank you, you useless reptile. Forum Veteran Doofenshmirtz's Avatar
    Join Date
    Thursday, Mar 31 2011
    Location
    Texas, I think
    Posts
    2,166

    Re: Fire Emblem

    And then Nintendo has announced a bundle.

    Of course, a Fire Emblem-themed 3DS will be released with the bundle.

    Spoiler: And its beautiful 


    Now I wish I had waited for a 3DS, but oh well~

  9. #434
    Assist Trophy Hammerlord's Avatar
    Join Date
    Wednesday, May 5 2010
    Location
    A forgotten village in very known lands.
    Posts
    222

    Re: Fire Emblem

    Quote Originally Posted by Doofenshmirtz View Post
    And then Nintendo has announced a bundle.

    Of course, a Fire Emblem-themed 3DS will be released with the bundle.

    Spoiler: And its beautiful 




    Now I wish I had waited for a 3DS, but oh well~
    Yessss! I am now half-filled with regret. I waited a bit and bought the 3DS for 170 bucks. Now those bundle babies come up out of nowhere!

    Anyway, I've been playing some Sacred Stones lately. Grinding FTW!

  10. #435
    year of the salmon Lady of the Arena Lenore's Avatar
    Join Date
    Friday, Apr 22 2011
    Location
    Sydney or Melbourne, depending
    Posts
    1,981

    Re: Fire Emblem

    Quote Originally Posted by Hammerlord View Post
    Anyway, I've been playing some Sacred Stones lately. Grinding FTW!
    Oh, so how far through it are you? And who's in your party? Any specific promotions worth a mention?

    steal away everything i have

  11. #436
    Assist Trophy Hammerlord's Avatar
    Join Date
    Wednesday, May 5 2010
    Location
    A forgotten village in very known lands.
    Posts
    222

    Re: Fire Emblem

    Well, at the moment, I'm around the beginning, to be honest. I forgot which chapter was the one you meet Ross, Garcia, Vanessa and the priest guy Moulder. It's like the 3rd time I play through the game. I'm probably going to do the same as my past runs. You know, Ross as a berserker, get Arthur to marry Lute, and leave Seth in the corners, only using him to soften up the beefy guys for the low leveled units that actually have a future ahead of them.

    Still, I'm trying to decide what to do with Amelia and the red headed male mage, whom's name I totally forgot. I think I'll try turning the mage into a summoner, so he can combo with Knoll, but I'm not sure. Well, he wouldn't be much of help in sage form, since Lute can do the job throughout the game and having yet another sage kind of bugs me.

    Playing the game in casual mode. Well, it's normal difficulty, but I'm not really planning to do self imposed challenges or anything alike just yet, so playing it should be an easy ride.

  12. #437
    Sinking, falling, fallen Lord of the Arena Dynawing's Avatar
    Join Date
    Thursday, Mar 4 2010
    Location
    ...? Where, indeed?
    Posts
    1,879

    Re: Fire Emblem

    The chapter you get all those people is like chapter 2, so yeah.

    Seth may be the starting paladin but he does in fact have a sort of future if you wait to use him when everyone starts promoting. He's actually really good all-around, kinda like Marcus in FE7 or Titania in FE9.

    Also you should make Amelia into a huge general, it doesn't actually matter what you turn her into I guess but general is pretty popular and is in my opinion the best option, since she'll be wrecking everything while dodging a lot or taking no/negligible damage. Then again she'll do that a lot but General is just good and you get those cool giant swords. Ewan, the mage pupil, is probably better off as a Druid while Knoll is better as a summoner.


    Gee speaking of Sacred Stones where did all you other guys doing that draft run go? I don't think I ever saw anyone else tell me they finished.

    Does that mean I won :o

  13. #438
    year of the salmon Lady of the Arena Lenore's Avatar
    Join Date
    Friday, Apr 22 2011
    Location
    Sydney or Melbourne, depending
    Posts
    1,981

    Re: Fire Emblem

    Quote Originally Posted by Hammerlord View Post
    Well, at the moment, I'm around the beginning, to be honest. I forgot which chapter was the one you meet Ross, Garcia, Vanessa and the priest guy Moulder. It's like the 3rd time I play through the game. I'm probably going to do the same as my past runs.
    Why not try shaking up your party by using different units or even just different supports? And who else do you usually use, anyway?

    Quote Originally Posted by Dynawing View Post
    Gee speaking of Sacred Stones where did all you other guys doing that draft run go? I don't think I ever saw anyone else tell me they finished.

    Does that mean I won :o
    I haven't finished - although I'm close, chapter 19 - but since I can't find my vidya games that could kind of be an issue. Although I do intend to finish it, I swear!

    steal away everything i have

  14. #439
    Assist Trophy Hammerlord's Avatar
    Join Date
    Wednesday, May 5 2010
    Location
    A forgotten village in very known lands.
    Posts
    222

    Re: Fire Emblem

    I usually stick with Joshua as a Sword Master, Franz as a Paladin, Amelia as a Great Knight (I think), Ross as a Berserker, Lute and Moulder as Sages, Arthur as a Bishop, Neimi as a Sniper, Cormag as a Wyvern Lord... I gotta take my time to remember. The ones I did write here are the ones I definitely know how they were used in my past runs.

    Yeah, I should variate stuff a little bit. Have any suggestions, Lenore?

    By the way, thanks for the tips, Dynawing!

  15. #440
    year of the salmon Lady of the Arena Lenore's Avatar
    Join Date
    Friday, Apr 22 2011
    Location
    Sydney or Melbourne, depending
    Posts
    1,981

    Re: Fire Emblem

    Quote Originally Posted by Hammerlord View Post
    I usually stick with Joshua as a Sword Master, Franz as a Paladin, Amelia as a Great Knight (I think), Ross as a Berserker, Lute and Moulder as Sages, Arthur as a Bishop, Neimi as a Sniper, Cormag as a Wyvern Lord... I gotta take my time to remember. The ones I did write here are the ones I definitely know how they were used in my past runs.

    Yeah, I should variate stuff a little bit. Have any suggestions, Lenore?
    Ever used Gerik? After all, he's the only Mercenary in the game, and he makes a fantastic Hero, too. And this may just be me, but I don't like doubling up on classes if I can avoid it.

    steal away everything i have

  16. #441
    Not a General Nicholas1024's Avatar
    Join Date
    Thursday, Aug 5 2010
    Posts
    641

    Re: Fire Emblem

    Heh, I'm the exact opposite. I had 4 paladins by the end of SS, and no great knights or generals. XD
    You know, I looked at my empty signature and figured I'd try to come up with something clever.

    I failed.

  17. #442
    Assist Trophy Hammerlord's Avatar
    Join Date
    Wednesday, May 5 2010
    Location
    A forgotten village in very known lands.
    Posts
    222

    Re: Fire Emblem

    Ah yes, Gerik! I used him as a Ranger in my first file! Having a Hero would be very nice!

    I should try avoiding double classing. That would make the game much more interesting.

    Also, I was thinking about getting Garcia as a Warrior and Natasha as a Bishop. So many possibilities... I think I'll check the Support's possibilities as well.

  18. #443
    year of the salmon Lady of the Arena Lenore's Avatar
    Join Date
    Friday, Apr 22 2011
    Location
    Sydney or Melbourne, depending
    Posts
    1,981

    Re: Fire Emblem

    Quote Originally Posted by Hammerlord View Post
    Ah yes, Gerik! I used him as a Ranger in my first file! Having a Hero would be very nice!
    So did I, and having used him as a Hero in my draft run, I'd definitely recommend doing the latter.

    Also, I was thinking about getting Garcia as a Warrior and Natasha as a Bishop. So many possibilities... I think I'll check the Support's possibilities as well.
    Who would you intend to replace with them? I've never used either Garcia or a Warrior, but they do seem pretty great. Bishops are good because they tend to mow down monsters, and having a female one will almost certainly give you more support options. Natasha can support with Joshua, Seth, Franz, Cormag and Knoll (and get special endings with the first two), so that's definitely going to fit with the party you've outlined so far.

    steal away everything i have

  19. #444
    Trigger Warning Zelos Wilder's Avatar
    Join Date
    Thursday, Nov 17 2011
    Posts
    856

    Re: Fire Emblem

    There's not much use for Warriors. If you're willing to baby Ross, he's much more useful as an infantry axe unit, especially as a Berserker. The Warrior's bow equips doesn't provide much as they leave you open in close combat and you still have hand axes and such for range. And then you have your Sniper for srs bsns bow shooting.
    or maybe I just like crit classes

    Garcia is a decent Hero, though

  20. #445
    Skullo Dream Forum Veteran Ark's Avatar
    Join Date
    Sunday, Jul 25 2010
    Location
    HELL
    Posts
    2,337

    Re: Fire Emblem

    Okay, I know that Doof finished with at least 330 turns or something, but he never gave me specifics. I'm bad at left the game at the last chapter for a while, but whatever, I finished up.

    Anyway, final result is 193 turns. Since I'm lazy, I'll just give my thoughts on my picks instead of the chapter by chapter thing that I did earlier. I do think that a big reason I did pretty okay in this draft was because I picked two of the best units (Vanessa and Garcia are usually the first picks right after Franz) along with Moulder giving me quite a bit of an advantage early on.

    Spoiler: my picks 

  21. #446
    Thank you, you useless reptile. Forum Veteran Doofenshmirtz's Avatar
    Join Date
    Thursday, Mar 31 2011
    Location
    Texas, I think
    Posts
    2,166

    Re: Fire Emblem

    Personally speaking, I made Franz a Great Knight and whatever other Cavalier I have into a Paladin.
    And I make Neimi into the horse-mounted unit with access to swords whose name escapes me. Makes a very good one, too.
    Oddly, in this game, I had no use for two Snipers, and since Innes makes a fine Sniper already...

    also, Colm, make him a Rogue. You can make Marisa or Joshua into Assassins if you want killing power.
    Rennac just sucks as a Rogue.

  22. #447
    Cute Little Poot HandsOffMyBread's Avatar
    Join Date
    Thursday, Dec 30 2010
    Posts
    41

    Re: Fire Emblem

    So I just bought Path of Radiance, on Gamecube. I haven't played any of it yet, but how is it?
    Hard work pays off in the future, but laziness pays off right now.

  23. #448
    Tornado Remix Lightningdork
    Forum Moderator
    Lightningboalt's Avatar
    Join Date
    Monday, Mar 1 2010
    Location
    The Restaurant at the End of the Universe
    Posts
    2,610

    Re: Fire Emblem

    As far as I'm concerned, PoR is the best worldwide FE (I can't judge Japanese as I haven't played them). I always have trouble deciding if my personal favorite is PoR or FE7 (the first GBA one we got) but when it comes to which is a better game I definitely say PoR. There's a ton of really nice stuff in PoR, chief among them being skills which are simple but really add a lot to the game's depth and strategy. The whole Base system is awesome too, it provides a lot of extra story and characterization that, while totally optional, is a lot of fun and occasionally nets you rare items. Bonus EXP and promotions by level up rather than specific items are great features as well. About the only thing I dislike in PoR are the laguz, who I find pretty worthless to use (with a few exceptions), but that is honestly a purely personal thing.

    Honestly PoR would always be my top recommendation aside from one thing; I think FE7 is a better entry to the series to get you used to how it works and what it is like. PoR is an excellent game though, one of my personal favorites and definitely in my eyes the best FE I've played.
    Official BitForums Patron Deity
    Skiploom Adventures is still a thing! Click here to read it!

    If there's anything more important than my ego around, I want it caught and shot now
    Playstation 4: Making you feel emotions that you have never felt in real life.

  24. #449
    Smash Bros. Loser itsameluigi1290's Avatar
    Join Date
    Sunday, Mar 4 2012
    Location
    AROUND
    Posts
    2,625

    Re: Fire Emblem

    Hey, I was wondering, should I get the gamecube fire emblem, or the wii one? I get the names mixed up, so I don't remember which is which.

  25. #450
    Thank you, you useless reptile. Forum Veteran Doofenshmirtz's Avatar
    Join Date
    Thursday, Mar 31 2011
    Location
    Texas, I think
    Posts
    2,166

    Re: Fire Emblem

    Quote Originally Posted by itsameluigi1290 View Post
    Hey, I was wondering, should I get the gamecube fire emblem, or the wii one? I get the names mixed up, so I don't remember which is which.
    Considering the Wii one (Radiant Dawn) is a sequel to the Gamecube one (Path of Radiance)... if you care about the story, then start with the Gamecube one.

    Now, for Fire Emblem Awakening... wow, it comes out next month in Japan... how fast does the time fly, right?

    We've got more info from Famitsu. We get more info story-wise (Apparently, the story will take place over 2 continents...)

    Gameplay-wise, branched unit promotions have been confirmed, and we add a new(?) class branch for Clerics: Battle Clerics which can use axes and have better strength than Sages.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •