
Originally Posted by
Agent Gold
Something I've been told as far as graphics rendering and animation is that part of the "game" is to take as many shortcuts as you can afford to. (This is probably more important to real-time graphics rendering than anything, but it's applicable elsewhere.) Much like hand-drawn art, if it's convincing and well done, most people looking will overlook a lot of minor flaws. Since you made this, I'd imagine you spotted some other things I wouldn't even notice unless they were pointed out (don't point them out!).
You definitely have your choice on how you want to go about it. If you're being careful about details even when they're off screen, it should be that much more real when they're on screen, and you're less likely to mistakenly leave something unpolished on screen. On the other hand, if you wanted to "cheat" a bit while they're off screen, it's not likely anyone would notice, even if it means they pop up in a spot they wouldn't quite have gotten to yet. It's just a matter of what's important to you and what approach you'd like to take.