Oh am I a little late here?
Originally Posted by Rebel Vanguard
I should have mentioned that I'm not alone in working on the project, as I have someone else who inspired me to "revive this project from the ashes", so to speak - I did mention this in the video briefly, and also the fact that for February I did most of the work on the project myself.
Although I'm conceptualizing and designing a good chunk of this, I suppose you can say, he's more proficient with optimizing the game so it runs more smoothly. He's more the type of person to clean up the issues I addressed near the end of the video.
What I'm getting at here is that although I'd love to have a presentable demo of this recent version, there are a few things that I do want completed before releasing it:
- Playing online against other opponents.
- Ensuring that the game speed is optimized and regulated(to some extent) among levels.
- Guaranteeing that the shots are completely fine and nothing else is wrong with them.
There are other things that I'd like to incorporate
(more stages, tutorial, "break the targets" - or rather "challenges"/"events", AI, customizing your tank's attributes, new/revised menu system), but those three are the primary ones that I want to incorporate here.
I mean if I see enough interest for a new demo, sure, I can release it as I see fit, but at this point, I'm hesitant. Not satisfied with the version as of yet.
...Looking back at this topic, it looks pretty boring with all the text. I'll spice it up with a few more pictures here and there, see how that changes things.