Well, we might as well knock all the other characters of TF2 out while we're at it. Starting with Mr. Doe...
Pain is merely weakness leaving the body, cupcake. The Soldier is here to prove it!
Size: 5/10-About the size of Mario. He is kinda on the short side, after all.
Weight: 7/10-A Rocket Launcher would weigh YOU down, wouldn't it?
Walking Speed: 3/10-A bit slower than most. He is the slowest class in the game after the Heavy.
Running Speed: 3/10-See above.
Attack Speed: 4/10-A shovel/pickaxe/riding crop/club would probably be a hassle to attack with.
Jumping: 3/10-Again, this guy's pretty heavy. He doesn't really jump that well.
Fall Speed: 5/10-Average.
Crouch: 6/10-Above average. He's just enough on the short side for it to be better than average.
General Power: 8/10-The Soldier is a slow but heavy hitting type of character. As well as whatever melee weapon he's using, he has a Rocket Launcher, his buffing weapon, and a shotgun. He can pack quite a punch at close range and long range.
Note: Based off of Soldier's melee weapon The Equalizer (Most soldiers' weapon of choice), a special Lucario-like mechanic is added to the Soldier's moveset where the more damage he recieves, the more powerful he becomes. The power of each of his melee moves is increased by 1% for every 15% damage he takes, with the limit at 150%. All stats posted here are based off of minimum damage.
A: Punches the opponent. 4% damage, little knockback.
AA: Second punch. 7% damage, medium low knockback.
Side Tilt: Swings his melee weapon at the opponent. 11% damage, medium high knockback.
Side Smash: A good ol' backhand from whatever melee weapon he's using. 18-24% damage, high knockback.
Up Tilt: Swings his melee weapon above his head. Does 11% damage and medium knockback.
Up Smash: Shoots his shotgun in the air. Has better range than other up smashes, does 12-17% damage, and medium high knockback.
Down Tilt: Swings his melee weapon at his feet. Does 8% damage and medium low knockback.
Down Smash: Jumps and shoots a rocket at his feet. Does 25-30% damage and massive knockback. Has a lot of lag, though.
Dash Attack: Headbutts the opponent for 8% damage and medium knockback.
Neutral: Spins with his melee weapon. 5% damage, medium low knockback.
Forward: Attacks with his weapon. 10% damage, medium knockback.
Up: Headbutts above himself. 12% damage, medium high knockback, some lag.
Backward: Does a backhanded swing of his weapon. 15% damage, high knockback, more lag.
Down: Falls downward quickly by using the Mantreads or Gunboats. Depends on costume. 14% damage, high knockback.
Neutral: Rocket Launcher-Soldier pulls out his rocket launcher and shoots a missle in the direction aimed at by the control stick. The rocket explodes on contact with anything, and does 20% damage. It can be reflected, absorbed by PSI Magnet, etc.
Side: Shotgun-Similar to the Pyro's Shotgun move I put above me. Difference being Soldier's is a bit slower, but more powerful. It also deals more knockback.
Up: Rocket Jump-Soldier's signature move--He shoots a Rocket at his feet, which propels himself for insane recovery. The blast does 20% damage, it will hurt Soldier by 2% and anyone hit by the flung Soldier will be dealt with 10% damage and medium recovery. After its use, Soldier will fall into a helpless state.
Down: Buff Banner-As the Soldier takes damage, a meter above his icon will fill. Once he takes 75% damage with or without healing, the meter will be filled and this special move can be used. When used, Soldier will blow a trumpet, yell "CHARGE!", and then all of his weapons will glow. In this state, all of Soldier's damage is multiplied by 1.5x, and it will last until the meter runs out, which takes about 15 seconds.
Attack-Slams opponent with his melee weapon. 3% damage for each hit.
Forward-Throws opponent onto the ground like the militiristic man he is. 10% damage, medium knockback.
Back-Same as above, just behind himself. 10% damage, medium knockback.
Up-Throws the opponent above his head, then gives them a good whack of whatever melee weapon he's using. 12% damage, medium high knockback.
Down-Shoots a rocket in the opponent's face. 18% damage, high knockback.
Rocket Rain-The Soldier Rocket Jumps off the screen, then shoots more rockets that spread across the screen. Think PK Starstorm, just with smaller projectiles and a lot more of them. Each Rocket does 15% damage and high knockback. Once finished, the Soldier will fall back onto the screen in an invincible state.
Ubercharge-Like I even need to explain it. Medic comes and Ubercharges Soldier, making him invincible for about 20 seconds. Also, all of Soldier's attacks double in damage temporarily.
Victory Theme-Ending Flourish.
Credits Theme-The Art of War
Classic Screen-Soldier yelling in the face of a Pikmin.
All-Star Screen-RED and BLU Soldiers shooting rockets at each other.
Lose Pose-Holds hands high in surrender
Kirby Hat-Soldier's helmet covers Kirby's eyes.
1. Soldier stands tall, then creates an L with his fingers and puts it on his forehead, yelling "MAGGOTS!"
2. Soldier takes out his shotgun and fires three times into the air, followed by him saying "Boo-yah!"
3. Soldier screams, then bashes his melee weapon on his head.
1. Soldier throws his melee weapon, cracks his knuckles, says "Come here, cupcake," then pulls the pin on a grenade and explodes himself.
2. "And from that day forward, any time a group of animals are together in one place IT'S CALLED A ZOO!!!"
3. Tries to salute, but has a hard time keeping balance because of something in his arsenal. (The Cow Mangler 5000 Taunt)
Default (Also Red): The RED Soldier with a vanilla rocket launcher, shotgun, and shovel. Uses the Mantreads during the d-air.
Blue: The BLU soldier with the Liberty Launcher, the Reserve Shooter, and the Equalizer. Uses the Gunboats for the d-air.
Green: A green-uniformed Soldier using the Direct Hit, vanilla shotgun, and the Pain Train. Uses Mantreads for d-air.
Black: A black-uniformed Soldier (similar to his RED beta model) using the Black Box, the Reserve Shooter, and the Disciplinary Action. Uses Gunboats for d-air.
Snake: Uh, is that guy with the helmet covering his eyes a rejected drill sargeant or something?
Colonel: Funny you should mention a rejected sargeant, Snake. That's the Soldier. He was actually rejected from all drafts he sent for World War II.
Snake: I can imagine why...
Colonel: Don't think he ended there, Snake. He ended up training himself how to use that rocket launcher on his own and bought a ticket to Poland so he could go on a German killing spree anyway. He even awarded himself medals that he made for his hard work.
Snake: And RED still drafted that guy after that history? What are they, nuts? If I knew anyone like that I'd send them into the mental hospital right away.
Colonel: It doesn't take a stable mind to be a good soldier, Snake. This man also has a masochistic personality, and that serves him well in battle. He believes he gets stronger with all the damage he takes.
Snake: Uh...yeah...I'll remember that when I'm up against him. Anything else I should know?
Colonel: Because he doesn't care if he gets hurt, he has taught himself how to jump off the explosion of his rockets to boost him to great heights.
Snake:...Once again, I'm speechless as to why RED took this guy in.